![]() You also have an array of new toys to play with, including a shoulder-mounted gun module that can spread grenades, ice bombs, or spray fire in an area of effect. Now, you're pretty much expected to saw a hapless ambient demon in half every now and then, with rapidly replenishing fuel to keep you going. Additionally, I only experienced a single crash, which may have been an issue with Xbox's fast resume rather than the game itself.ĭOOM Eternal changes up the franchise's gunplay a bit, putting a bigger emphasis on the chainsaw as a means of replenishing ammo. Throughout my time with the campaign, I only encountered a couple of bugs, where a specific shotgun upgrade wouldn't work, and a specific upgrade station wouldn't work. Source: Windows Central (Image credit: Source: Windows Central) The texture pop-in that plagued the last game is completely eliminated, and the overall presentation is far more detailed. Graphically the game is a massive step up in general, having gone back to do direct comparisons with DOOM 2016. Not once did I experience even the vaguest hint of performance degradation even in some of the games most intensive fights in later levels, making DOOM Eternal one of the most impressive games in terms of fluidity in recent memory. The performance of the game is stellar as well, running at dynamic 4K with a rock-solid sixty frames per second on Xbox One X. It's another flawless victory for DOOM's music, which has almost become the game's calling card in recent years. Single-player campaign, 2v1 asynchronous PvP multiplayerĬomplimenting the visual direction is great sound treatment from Mick Gordon, whose new tracks for DOOM Eternal ramp up and down as the action gets more intense, with an explosive fusion of metal and industrial overtones.
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